Lost in the Dark
In the most recent game session of Runequest, my group of heroes was escorting an Issaries merchant whose life was under threat by a pack of Baboons (the 6ft tall ones that talk). They had decided that they were going to travel throughout the night to get to Clearwine as quickly as possible. I already knew, as the GM, that the Baboons were not going to attack them on this trip. The Baboons had no idea that they had left and were traveling to Clearwine and by the time they did realize, they would not be able to catch up to the group. To make this journey more interesting I crafted a Spirit Encounter for the group to experience during the night's trip.
Spirit of Lost in the Dark / The Wandering Darkness / Wayward Darkness
Type: Darkness Elemental SpiritPOW: 3D6+6; CHA: 3D6Spirit Combat: POW x5Move: 12 (fly)Spirit Powers:- Elemental Form- Affect Environment: Darkness Aura makes the dark seem murkier and confusing within its 12 matter diameter. -30% to any form of navigation or perception check while within the affected area.- Spirit Magic Spells: Befuddle, Conceal Item, Forget.- Darkness Elemental: Any fire, heat, or light source taken within this spirit (and weaker than it) is extinguished by its Darkness. Troll Darksense is not affected by a darkness elemental.